Tag: PC

After a hiatus, Katie, Anna, and Rob reform the Voltron-like machine that is One Giant Pixel (remotely. with some lower-quality mics). We chat about what we’ve played: The Witness, Minecraft: Single Player Mode, Hohokum, Neko Atsume, Bejeweled Classic, Yoshi’s Wooly World, the final Splatfest, Uncharted 4 (with spoilers from 20:15 to 30:33), Rise of the Tomb Raider, The Witcher 3, and Tokyo Mirage Sessions #FE.
We also discuss the potential of Sonic Mania, the Shovel Knight devs at last year’s PAX Prime, highlights from this year’s E3, the NES Classic Console, Terry Crews building a PC, and (of course, sigh) Pokemon Go.

One Giant Pixel Podcast

by Rob (@QuothTheRavings)

 This review contains Season 2 spoilers, though Ive done my best to make sure theyre minimal.

the-walking-dead-game-season-2-titleTelltale Games’ The Walking Dead has brought episodic gaming to the attention of a much wider audience than the genre previously had, and with good reason. Season 1 was an emotional rollercoaster that made you question nearly every decision you had a part in making, tear up at friends lost, and despair at the final turn of events (not to mention gamers of all calibers could easily get the hang of it). Season 2 promised to continue the emotional chaos the series does best, and was largely successful, barring a few questionable writing choices along the way. The series is played in the style of a point-and-click game: you walk around, examine objects and areas, and play through quick-time-event action sequences. But the crux of the gameplay—and its strength—is the interactive dialogue that alters the story in sometimes small, sometimes significant ways.

Read More Review: The Walking Dead Season 2