Tag: Steam

It’s a new year, and let us start off by pointing out that we were all very tired when we recorded this episode, so it may not all be coherent, logical, or accurate. We talk about Tales of Graces f, romance in Dragon Age Inquisition, Nintendo gaming on New Year’s Eve, and the overwhelming urge to weep when planning how to tackle your backlog. We also talk about the recently announced PS Now subscription pricing, IGN people quitting to do podcasts/videos full time, Monument Valley’s piracy rate, and a few key 2014 gaming stats.
Please send us feedback through @onegiantpixel or onegiantpixel [at] gmail. Let us know what you’d like to hear us talk about (or what you’d like to hear us talk less about). And if you send in feedback we may read it on the air. Happy 2015!

One Giant Pixel Podcast

by Rob (@QuothTheRavings)

 This review contains Season 2 spoilers, though Ive done my best to make sure theyre minimal.

the-walking-dead-game-season-2-titleTelltale Games’ The Walking Dead has brought episodic gaming to the attention of a much wider audience than the genre previously had, and with good reason. Season 1 was an emotional rollercoaster that made you question nearly every decision you had a part in making, tear up at friends lost, and despair at the final turn of events (not to mention gamers of all calibers could easily get the hang of it). Season 2 promised to continue the emotional chaos the series does best, and was largely successful, barring a few questionable writing choices along the way. The series is played in the style of a point-and-click game: you walk around, examine objects and areas, and play through quick-time-event action sequences. But the crux of the gameplay—and its strength—is the interactive dialogue that alters the story in sometimes small, sometimes significant ways.

Read More Review: The Walking Dead Season 2