With Anna unavailable, Katie and Rob do their best to mediate themselves (Rob still rambles quite a bit)! We talk about playing episode 1 of the new Batman series from Telltale, more on Tokyo Mirage Sessions, and Abzu and Hyper Light Drifter impressions. We also discuss the release day impressions of No Man’s Sky, the Bioshock collection, free Shovel Knight DLC, and our hands-on impressions of the HoloLens, Vive, Samsung Gear, and Oculus.
[Recorded May 7, 2015]
We’d inadvertently taken a lengthy break, but we’re back with roughly a month of news and gaming. We touch on our feelings after finishing The Order: 1886, Final Fantasy XV: Episode Duscae, Life is Strange: Episode 2, Axiom Verge, the hilarious Deadpool game, Lifeline, and the hard choices of Telltale’s Game of Thrones. Playing GTA V with a 4-year-old; playing it on Oculus Rift. There’s Tales from the Borderlands and The Stanley Parable. And then there’s Konami/Kojima—hoo boy—game delays, big bucks free-to-play MOBAs make, the lead up to the reveal of the new Deus Ex, Mario Kart’s lifetime sales, and some other tidbits.
In part 2 of the accursed 13th episode we discuss some game industry shutdowns, the death of an Atari pioneer, upcoming LEGO games, the live-action Zelda series coming to Netflix, more Bravely Second details, Telltale Games’ partnership with Lionsgate, the Toejam & Earl Kickstarter, Google AI, Ubisoft’s 20-year plan, Valve’s VR, Unreal and Unity going free, Source 2, and XB1/Windows 10 cross-buy support (including Shovel Knight).
by Rob (@QuothTheRavings)
This review contains Season 2 spoilers, though I’ve done my best to make sure they’re minimal.
Telltale Games’ The Walking Dead has brought episodic gaming to the attention of a much wider audience than the genre previously had, and with good reason. Season 1 was an emotional rollercoaster that made you question nearly every decision you had a part in making, tear up at friends lost, and despair at the final turn of events (not to mention gamers of all calibers could easily get the hang of it). Season 2 promised to continue the emotional chaos the series does best, and was largely successful, barring a few questionable writing choices along the way. The series is played in the style of a point-and-click game: you walk around, examine objects and areas, and play through quick-time-event action sequences. But the crux of the gameplay—and its strength—is the interactive dialogue that alters the story in sometimes small, sometimes significant ways.